The Mordheim Scavenger


Hired Swords


•  Scribe

•  Dwarf Sapper NEW

Index


Main

p.I: Optional Rules

p.II: New Warbands

p.III: Dramatis Personae

p.IV: Hired Swords

p.V: Scenarios

p.VI: Campaigns

p.VII: Warband Guides

p.VIII: Gallery

p.IX: Submit Your Work

p.X: Awards



"What need have I for eyes that have seen such things, nor hands to touch, nor tounge to give voice to theat brief uncertain terror of the dark. A curse uopn hand and heart, I say, for neither serves man well but serves him ill. I see all men's hears and hear the beating out of their lives knock-by-knock. How they grasp upon the shattered ruin of existence, so desperate are they to prolong their daily torment. Counting dross as if it were gold until their tally is done.

I am here walking gently amongst you. I watch quietly the hour come round and silently I summon you. You look upon me and recognise me then for all men know me that live ever in the mervice. You grip slackens and your sword fall from lifeless fingers and drops to the ground. You cry out soundlessly and try to speak but cannot, for now you know the time for words is passed. now you can but follow me into the darkness that waits for you as it always has..."

"Death is as light as a feather, duty as heavy as a mountain. Alas, tis' a hard choice to make, but even worse is when thine choice is made for thee."

Hired Swords


Type: Scribe
Cost to Hire: 45
Upkeep: 15
Scribes my be hired by Human Warbands.

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6


Equipment: Pen and Partchment, dagger.

Special Rules: Scribes are certainly not fighters, but they do have a number of redeeming factors hanging about them.

•  The warband may have an additional member - they come and stay for the stories.

•  If a hero takes an enemy modle out of action, and does not go out of action that battle themselves, the scribe will write a story about them. Roll a D6 at the end of the battle, on a 6 that modle now causes fear.

•  Before every battle, roll a D6, on a 5 or 6, the opposing warband has heard some embellished stories about their oppenents and will now make rout tests at -1 to their leadership.(IE: if they have a leadership of 7, it is reduced to 6).

A scribe adds 15 + any experience they may have to your warband rating.


DWARF SAPPER
By
Todd Luikart

Dwarf sappers are legendary in the Old World for their mining and demolition abilites. Stern warriors and careful tacticians, they are always professionals. On occasion they will hire themselves out to the Umgi. As long as they see the gold upfront, that is.

Type: Dwarf Sapper
Cost to Hire: 75gc
Upkeep: No upkeep as the Sapper never stays
Dwarf Sappers may be hired by any warband except skaven, undead and the possessed.

M WS BS S T W I A LD
3 4 3 3 4 1 3 1 9

Equipment: Heavy Armor, 2-Handed Pick Axe and either a handgun or a brace of pistols. Always has superior black powder for firearms.

Special Rules:

Demolition Expert - Dwarf Sappers are legendary for their ability to remove obstacles (for the right price). Secretly nominate a piece of terrain before the battle, and write it down. The Sapper can light the fuse from anywhere on the battlefield at the start of either player's shooting phase. Roll a D6 on the following chart:

  • 1- Fuse goes out near the target, Sapper must get within 8" to relight.
  • 2- Fuse goes out, try again next turn.
  • 3-5- Like clockwork, blows at the start of the next shooting phase.
  • 6- Fast fuse. Building blows this turn.

When the building blows the terrain piece is leveled. Remove it or replace it with craters and corner ruins. All models on or inside the piece must pass an initiative test to dive out of the way or suffer a D3 S5 hits. Models on the second level or above must also take a falling test.

Skills: Sappers are always in demand and they never have time to stay with a warband. They don't gain experience its one fee-one job.

A Dwarf Sapper adds 25 to your warband rating.






"Listen now to my tune: ah, how my flute sings! Heed my call mortals, and do not think of the thing that waits you in the shadows where my siren's call lures you. Come men, come rats, come the creatures of the dark. Hear not the cries of those who have gone before you, see not the brink of the abyss where your dancing steps take you.

Dance to the tune of my flute, even if your feet are raw and bleeding. Smile with me, eving if it is the smile of skulls and your skin peels away. Laugh with me, though your throats may choke with bile. For you are all my puppets and I shall lead you in a merry dance.

The merry dance of death.


And though thou walk with the shadow of fear before thine eyes, and the bitter taste of death upon thy tounge, yet each day thou shalt hear the call of thy doom and wage war upon thy destruction.

And though thou sleep beneath the blinded pall of night, and the tase of darkness is ever sweetened by victory, yet the grasp of death is daily defeated, and the glow of immortality grows ever brighter.

And though thou layest now in the cold grip of earth, and worms spawn silently upon thy palate, yet thy prison of moulded flesh gives succour still to the maggots that feed in unseeing, unthinking and uncertain hope.