The Mordheim Scavenger




Priests of Morr


Those of you whom - like me - remember back to the days of WFRP might recall a small out of the way religion to Morr - the god of death. He was not an evil god, but more like the god that welcomed the souls to their death. I figured that in a city with so much death - you are bound to find those that worship Morr. Here are the rules I came up with for them...


A Priests of Morr warband may never exceed more than 14 members.

You may have:

•  1 Head Patriarch - no more no less!
•  0-3 Templars of Morr
•  0-1 Priest of Morr

•  As many Initiates as you wish
•  0-5 Champions of Morr


Heroes

1 Head Patriarch - 60gc

The Head Patriarch is the leader of your warband.
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 9


Equipment: May use Priest equipment list.

Special: Leader, Hates all undead modles, May use prayers of Morr.



0-3 Templars of Morr - 50gc

These are the elite fighteres of the order of Morr.
M WS BS S T W I A Ld
4 4 4 4 4 1 3 1 8


Equipment: Must use Templar equipment list.



0-1 Priest of Morr

These are devout little bastards who have devoted their lives to serve Morr.

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 8


Equipment: Uses Priest equipment list

Special: May use prayers of Morr.




Henchmen



Initiate - 25gc

These the men and women who have decided that they wish to at some point become a priest of Morr.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7


Equipment: Uses priest equipment list.



Champions of Morr - 35gc

These are mercenaries whom were "brought to the light."

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7


Equipment: Use priest equipment list.

Special: Faith: Once per battle they may make one 4+ invenerable save - this is resolved after rolling to wound.




Equipment Lists



PRIEST EQUIPMENT LIST

Name Cost
Dagger free/2gc
Mace 3gc
Hammer 3gc
Staff 3gc
Club 3gc
Halbeard 10gc
Sword 10gc
Spear 10gc
Crossbow 25gc
Bow 15gc
Light Armour 20gc
Shield 5gc
Helmet 5gc
Buckler 5gc




TEMPLAR EQUIPMENT LIST

Name Cost
Dagger Free/2gc
Hammer 3gc
Sword 10gc
Double Handed Sword 15gc
Light Armour 20gc
Heavy Armour 50gc
Templar Armour 150gc
Shield 5gc
Buckler 5gc
Helmet 5gc




TEMPLAR ARMOUR: 150gc, Templar of Morr ONLY, Rare 11 - This armour is vastly sacred in the order of the Templars of Morr. The armour offers a 3+ save to the bearer. Please note that no matter what, a modle wearing Templar armour always saves the blow on a 6 - even against all types of criticals.




Prayers of Morr


Name Effect Difficulty
1: Direct Interfierence of God Any warband member that has been taken out of action may be brought back into the battle, they appear anywhere within 2" of the priest that casted the spell. 11
2: Armour of Souls The priest who casted the spell now has a 5+ save replacing any save they had before, the modle also now causes fear. This lasts until the casters next shooting phaze. 7
3: Healing Hand Any one modle within 2" of the pries (including himself) may be healsed. The warrior is restored to his full quota of Wounds. In addition, in any friendly modles within 2" are stunned or knocked down, they immediatly come to their senses, stand up and fight as if nothing happened 5
4: Holy Devotion For the remainder of the battle, all modles within 8" of the priest become immune to all phsycology tests. 8
5: Blast of Faith Any modle within 5" of the priest suffers a single S5 hit - no criticals may be caused, but no armour saves may be taken. This spell is line of sight. 8
6: Possesed The modle of the priest is possesed by an ancient warrior of Morr. Treat the modle as frenzied, and add +1 strength and +2 WS to the priest. This lasts until the priest passes a Ld test to see if they can regain controll over their body. 8




Warbands


•  Priests of Morr

Index


Main

p.I: Optional Rules

p.II: New Warbands

p.III: Dramatis Personae

p.IV: Hired Swords

p.V: Scenarios

p.VI: Campaigns

p.VII: Warband Guides

p.VIII: Gallery

p.IX: Submit Your Work

p.X: Awards



Look into your soul, mortal. From within you the daemons, each one of your base desires, watch you and push you on, chasing after the trappings of wealth and power: gold, glory, fame and wyrdstone.

These are the marks of a great lord, the master of Mankind...

Lies warrior! For even your greatest success is your ultimate failure. Your life is all but a mere illusion; wealth, fame, fortune are but fleeting things.

Your world is a web which entraps you more firmly as you struggle to control you pitiful, worthless, life. And in the centre of the web sits the Great Spider of your greed. As it touches the strands of the web, you jerk like a puppet, and vainly believe that it is you who is in control of you destiny.




It is a Dark Time.

The might of the Emperors is dust, their crown is lost to them and their glory forgotten.

The promise of an age of peace and prosperity is drowned in blood.

This is your time. For the ruins of Mordheim hold a prize beyond imagination: stones of power wich can grant all your wishes.

But beware of your enemies.

Fear the Possessed, the Beasts of the Pit which roam the night.

Watch for the knives of the Rat men, the Skaven of the Underworld.

Dread the corpses who walk like the living: the foul Vampires and their rotting minions.

This is Mordheim, the city of the Damned. this is the home of all your hopes. Be wary of it will be your grave as well.




Once I was a god, the rules of the great dark circle which the insect-like creatures of this world call Morrslieb. I was beyond good and evil, my powers waxed great as I used the very core of my world to grant me power over matter and mind.

As time passed, I lusted for power. I reached out to the greater realms, conspire, and there was war in the black heavens. The third part of the Host of Chaos rose up in arms whith me and waged war on the greater powers of the Utterdark and sought to destroy them. the skies were lit with the flames of battle.

But the war turned against me and like a fiery star I was cast down, exiled from my lofty abode, only a shard of my world with me to give me to give me power and dominions over the lands beneath. In my majest I descended, and my coming brought down the lowly abodes of the pathetic beings which inhabit this poisonous, repulsive world.

As I plummeted down and all was chaos and destruction before me, the Dark SHard, my very essence of life was shattered. Now lie almost powerless, a mere shadow of my former self, a dying husk along in this alien world.

I have made this black pit beneath the earth my grave realm, and send my thoughts before me, bending the miserable creatures of this place to my will. The few survivors of my coming knelt before me, and worshipped me as their god, mistaking me for one of the greater powers of exiled me. I changed them to a form more suitable to my service, and sent them out to hunt for the dark shards which hold my power.

Now others come from lands beyond to steal that which is mine, and once more there is war, an echo of the greater battle I once fought. But I shall rise from my grave and wreak vengance on all living things, for I am Shadowlord, the king of kings, and sonn this world shall be mine...