The Mordheim Scavenger


Dramatis Personnae


•  Bard

•  Grum Grudgebearer

Index


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p.I: Optional Rules

p.II: New Warbands

p.III: Dramatis Personae

p.IV: Hired Swords

p.V: Scenarios

p.VI: Campaigns

p.VII: Warband Guides

p.VIII: Gallery

p.IX: Submit Your Work

p.X: Awards



"What need have I for eyes that have seen such things, nor hands to touch, nor tounge to give voice to theat brief uncertain terror of the dark. A curse uopn hand and heart, I say, for neither serves man well but serves him ill. I see all men's hears and hear the beating out of their lives knock-by-knock. How they grasp upon the shattered ruin of existence, so desperate are they to prolong their daily torment. Counting dross as if it were gold until their tally is done.

I am here walking gently amongst you. I watch quietly the hour come round and silently I summon you. You look upon me and recognise me then for all men know me that live ever in the mervice. You grip slackens and your sword fall from lifeless fingers and drops to the ground. You cry out soundlessly and try to speak but cannot, for now you know the time for words is passed. now you can but follow me into the darkness that waits for you as it always has..."

Rejoice for the land itself will heave up in mighty rebellion to the chains of order, the dead shall stir in their graves and the skies will burn witht he tears of gods. the fires of blissful war shall scour the fields, forests and towns, and the victims of Death's uswerving affections shall litter the world in bloated heaps. the sins of man will spring bodily from their nightmares, given form by the vile sickness that lies in the heart of every man.

Dramatis Personnae





Bard


But there was still a company of archers that held their ground among the burning houses. Their captain was Bard, grim-voiced and grim-faced, whose friends had accused him of prophesying floods and poisoned fish, though they knew his worth and courage. He was a descendant in the long line of Girion, Lord of Dale, whose wife and child had escaped down the Running River from the ruin long ago. Now he shot with a great yew bow, till all his arrows but one were spent. The flames were near him. His companions were leaving him. He bent his bow for the last time.

Suddenly out of the dark something fluttered to his shoulder. He started -- but it was only an old thrush. Unafraid it perched by his ear and it brought him news. Marvelling he found he could understand its tounge, for he was of the race of Dale.

"Wait! Wait!" it said to him. "The moon is rising. Look for the hollow of the left breast as he flies and turns above you!" And while Bard paused in wonder it told him of tidings up in the Mountain and of all that it had heard.

Then Bard drew his bow-string to his ear. The dragon was circling back, flying low, and as he came the moon rose above the eastern shore and silvered his great wings.

"Arrow!" said the bowman. "Black arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the Mountain, go now and speed well!"

The dragon swooped once more lower than ever, and as he turned and dived down his belly glittered white with sparkling fires of gems in the moon--but not in one place. The great bow twanged. The black arrow sped straight from the string, straight for the hollow by the left breast where the foreleg was flung wide. In it smote and vanished, barb, shaft and feather, so fierce was its flight...

----Borrowed from the Hobbit, by JRR Tolkien.


Name: Bard
Type: Human Mercenary
Cost to Hire: 66gc
Upkeep: 22gc


M WS BS S T W I A Ld
4 4 6 3 3 1 4 1 8


Equipment: Longbow, Light Armour, Sword, Black Arrow

Skills: Eagle Eyes

Special Rules: Marksmen - Whenever Bard rolls a 6 to hit with his longbow, the shot automatically causes a wound. The Black Arrow - Bard always carries his black arrow into combat, once a game you may shoot with the arrow, and the target will automatically be wounded.

Bard adds 40 to your warband rating.




Name: Grum Grudgebearer
Type: Dwarf Deamon Slayer
Cost to Hire:168gc
Upkeep: 56gc
Grum may only be hired by Dwarf Warbands.

M WS BS S T W I A Ld
3 7 3 4 5 3 3 4 11


Equipment: Axe of Slaying

Skills: Resilient, Strongman, Step Aside, Dodge, Mighty Blow, Hardened

Special Rules: Axe of Slaying - This weapon adds +1 to all ingery rolls, recieves a parry save, and counts as a double handed axe (+2 strength, -1 save). Grum may never be knocked down or stunned, he must lose his full quota of wounds and then be taken out of action (remember dwarfs only go out of action on a 6).

Grum adds 120 to your warband rating.






"Listen now to my tune: ah, how my flute sings! Heed my call mortals, and do not think of the thing that waits you in the shadows where my siren's call lures you. Come men, come rats, come the creatures of the dark. Hear not the cries of those who have gone before you, see not the brink of the abyss where your dancing steps take you.

Dance to the tune of my flute, even if your feet are raw and bleeding. Smile with me, eving if it is the smile of skulls and your skin peels away. Laugh with me, though your throats may choke with bile. For you are all my puppets and I shall lead you in a merry dance.

The merry dance of death.


And though thou walk with the shadow of fear before thine eyes, and the bitter taste of death upon thy tounge, yet each day thou shalt hear the call of thy doom and wage war upon thy destruction.

And though thou sleep beneath the blinded pall of night, and the tase of darkness is ever sweetened by victory, yet the grasp of death is daily defeated, and the glow of immortality grows ever brighter.

And though thou layest now in the cold grip of earth, and worms spawn silently upon thy palate, yet thy prison of moulded flesh gives succour still to the maggots that feed in unseeing, unthinking and uncertain hope.


Rejoice, for there shall come to pass a time when hopes of salvation shall come to nought. Death and despair shall rise up in a tide of terror to sweep away the follies and foolish dreams of mortal man. Let the misguided pippets of law look upon the great destruction to com and weep, for all that is civilised and unnatural shall be brought low.

Rejoice, for night will always follow day, the darkness will always eclips the light and Chao shall once more rule supreme!